A male version of Wii Fit Trainer was revealed in a on October 31st, 2013, which also commemorated the release date of the trial version of Wii Fit U. When used correctly, it heals 2% and increases her speed and overall damage output by 20% this consequently improves knockback as well for 9. Outside of this, its utility consists only of dealing damage and setting up an edge-guard. A second button press heads the soccer ball early. Meanwhile, Wii Fit Trainer is invincible! Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable.
Their designs had been changed to include a more natural looking face that less closely resembles the faces they had in their home series, apparently at the request of the Wii Fit developers. Low Hitting Down Smash Attack Launch opponents at a low angle. Moment of Invulnerbility with Up Smash Attack You're invincible for a moment just before unleashing this. Huge Header 15% clean headbutt , 10% late headbutt The soccer ball is much larger, but is slower and deals less damage. Changing their costume lets you swap between their masculine and feminine forms, as well as choose colors. Without button mashing, it covers very minimal vertical distance, whereas button mashing enables it to cover slightly more vertical distance than Super Hoop. All of them are detailed below.
Wii Fit Trainer's range is further hindered by her grounded moves largely keeping her stationary, with her up smash being possibly her riskiest yet most rewarding move: despite being her strongest attack overall with or without Deep Breathing, its strongest hitbox is located entirely at her hands and upper arms, making it deceptively difficult to hit even grounded opponents who are practically touching her, unless their hurtboxes are high or large. Once the shrinking circle overlaps the solid red circle, press the Special or Attack button to complete the breath. However, she has nevertheless managed to achieve a decent amount of success at various levels of tournament play: and have collectively won a handful of local tournaments, while John Numbers, and have each managed to achieve several high placings in both singles and play at regional and national tournaments. However, up aerial is the only one that is not burdened with any glaring issues in regard to lag or hitbox placements. Can heal, boost movements, and increase launch power with good timing.
F-Smash can be ducked, and it misses on the smaller characters Pikachu, Toon Link, Villager. The first grab attack deals 1. In addition to granting Wii Fit Trainer impressive potential, her unique hitbox properties also make her capable of warding off , or even. Both the arm and leg have hitboxes, which basically means the attack covers both angles from and behind. Wii Fit Trainer's grab game is also unimpressive.
Additionally, her pummel's high damage output is offset by its status as the second slowest pummel in the game. The best used for this attack is for recovery from offstage. By extension, Wii Fit Trainer's grab game is very poor: her overall grab range is notoriously short; her pummel is very slow; and her throws have very minimal utility. I would recommend using Deep Breathing when your enemy is around 100~110% and hitting with F-Smash, D-Smash, or a fully charged Salutation to kill. Of all the Final Smashes in the game, this is the one farthest reaching, laterally, so all you have to do is like up as many adversaries as possible on one side, then invite them all to join the workout session. Wii Fit Trainer takes the Warrior pose, then sends an army of silhouettes flying forth in a variety of poses 21 in total! Altogether, these changes significantly improve its utility.
It was a lucrative era for Nintendo but also an important one because getting more people to play games is a great goal. Placed 17th at , , , , and ; and 65th at. Foes that are close when this move begins may be hit multiple times in a row. First Appearance Super Smash Bros. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. Deceptively useful as an attack, as the hoops have a large hitbox and great maneuverability, allowing Wii Fit Trainer to keep the hoops on the opponent to deal a sizable amount of damage.
Furiously mash that up B and it should bring you back. Despite players pointing out her great camping potential courtesy of and , 's healing and temporary buff abilities, potentially powerful combos when given the opportunity, and her fast frame data, most have argued that her disadvantages were too significant in competitive play, such as her poor range, very limited combo options, and her overall moveset's infamously small hitboxes most notably her grab before update 1. We will highlight all the moves that are specific to Wii Fit Trainer, plus their defending moves, special moves and their final smash. Those being jab, forward tilt, F-air, down tilt, N-air, Forward Smash, and Down Smash. At the end of the move, the hoops fall and can hit opponents.
So Wii Fit Trainer is a really cool, funny, and unexpected way to honor that part of Nintendo history. The following moveset list details the properties of her attacks when she has not used Deep Breathing. Using deep breathing with sun salutation can keep foes at bay, and can allow you to charge at them. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Most people panic when hit by it and allow themselves to fall and die before reacting.
The celebration of everything Nintendo and Nintendo adjacent has launched to a very warm reception, too. Landing after an Up Special leaves you prone for one of the longest animations I have seen after landing. If targets are behind and below Wii Fit Trainer in the air, the hitbox on the back leg can spike them quickly downward! Get close to a foe and, if you time it right, you can do a rep to hit them twice. As a result, its utility consists only of dealing damage and setting up an edge-guard. Wii Fit Trainer's special moves were also improved in a variety of ways. Neutral Special — Sun Salutation This attack deals 5 to 21 damage, where Wii Fit Trainer first begins charging and produces a solar energy that shoots straight forward for anyone else who is in its way. Due to it being her least damaging throw, and being almost impossible to combo with because of its long ending lag, it is effectively her least effective throw.
It can meteor smash aerial opponents, but not grounded ones. Defensive Attacks Wii Fit Trainers have three Defensive attacks. Hoop Hurricane 2% loop 1 , 4% loop 2 The hoops opponents, hit multiple times, and have an overall faster animation. Smashes Wii Fit Trainer has three smash attacks. Although her playerbase consists of notable players like and , it is nevertheless very small and has thus resulted in her achieving her sparse results. Use back airs a lot while fighting opponents on the ground. By extension, these traits also grant her a good approach and, when coupled with Header, make her potent at.